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Murphy's Laws of Combat
  • You are not Superman.​
  • Recoilless rifles aren't.​
  • Suppressive fire won't.​
  • If it's stupid, but works, it's not stupid.​
  • Don't look conspicuous. It draws fire.​
  • Never draw fire. It makes everyone around you nervous.​
  • When in doubt, empty the magazine.​
  • Never share a foxhole with anyone braver than you.​
  • Always keep in mind that your weapon was made by the lowest bidder.​
  • If your attack is going well, it's an ambush.​
  • If you can't remember . . . the claymore is probably pointed at you.​
  • All five second grenade fuses are three seconds.​
  • Try to look unimportant. The enemy may be low on ammo.​
  • If you are forward of your position the artillery will be short.​
  • The enemy diversion you're ignoring is the main attack.​
  • The easy way is always mined.​
  • The important things are always simple.​
  • The simple things are always hard.​
  • When you have secured an area, don't forget to tell the enemy.​
  • Incoming fire has the right of way.​
  • No combat ready unit has ever passed inspection.​
  • No inspection ready unit has ever passed combat.​
  • Teamwork is essential. It gives the enemy other people to shoot at.​
  • If the enemy is in range, so are you.​
  • Friendly fire isn't.​
  • Anything you can do can get you shot ... including doing nothing.​
  • Make it too tough for the enemy to get in ... and you can't get out.​
  • Tracers work both ways.​
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.​
  • Radios will fail as soon as you need something desperately.​
  • When both sides are convinced they are about to lose . . . they are both right.​
  • Professionals are predictable, but the world is full of amateurs.​
  • All weather close support doesn't work in bad weather.​
  • The bursting radius of a grenade is always one foot greater than your jumping range.​
  • The only terrain that is truly controlled is the terrain upon which you're standing.​
  • The law of the bayonet says the man with the bullet wins.​
  • REMFs are everywhere.​
  • The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.​
  • Remembr, your weapnos and equipment were made by the lowest bidder​
  • Precision bombing is normally accurate within plus/minus one mile.​
  • Cluster bombing from B-52s and C-130s is very, very accurate. They always hit the ground.​
  • Murphy was an 11 Bush​
  • Perfect plans aren't.​
  • The easy way generally gets you killed.​
  • The side with the fanciest uniforms losses.​
  • Armored vehicles are bullet magnets; a moving foxhole that attracts attention.​
  • If you are short of everything except enemy, you're in combat.​
  • No plan survives the first few seconds of combat.​
  • Ammo is cheap; your life isn't.​
  • It's easier to expend material in combat than to fill out the forms for Graves Registration.​
  • If you can't see the enemy, they still may be able to see you.​
  • Final protective fire doesn't.​
  • You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.​
 

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Sounds about right
 

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I've Always remembered this one

Friendly Fire Isnt
 
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